I worked at Ubisoft Reflections as a Technical Artist on The Division series, including The Division, Underground DLC, and The Division 2 from 2015 - 2018.
Key Responsibilities:

• Performance Profiling, Steamer Analysis and Content              Optimization for 4th gen console platforms
• Visual Effects Graphs and Optimization
• Technical Writing and Live Demos
• Python Tool Development
• Advising all departments on technical constraints
• Mentoring junior team members
• Creation of UI elements using visual scripting
• Destruction Systems


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