About
Blog
CV
Technical Narrative
Poetry in The Machine
Visual Novels
Technical Art
Tom Clancy's The Division Series
Shadow Point
ATOMEGA
Photoshop Tools
Floating World
Stylised Water Shader
Post Processing Shaders
Maya Python Scripts
Nucleus Project Manager
Seek - Find Your Friends
Presence
3D Art
AMY STEVENS
Tech | Art | Narrative
About
Blog
CV
Technical Narrative
Poetry in The Machine
Visual Novels
Technical Art
Tom Clancy's The Division Series
Shadow Point
ATOMEGA
Photoshop Tools
Floating World
Stylised Water Shader
Post Processing Shaders
Maya Python Scripts
Nucleus Project Manager
Seek - Find Your Friends
Presence
3D Art
Stylised Water Shader
Stylised water shader made in Unity, Photoshop and 3DS Max.
• Vertex movement in Y is based on X position to give the impression of volume
• Texture scrolling via noise texture
• Fresnel based foam edges
A directional version of this for the RT VFX Forum challenge, with the theme of "River".
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