Codenamed Project Astrid, this AAA open-world survival game is Splash Damage’s first original IP in this new era and is leveraging the experience and knowledge of both Sacriel and Shroud to create a game worthy of the genre and its fans.
I worked as a Technical Narrative Designer on Project Astrid from June '21 - June '23.
•Feature owner for missions.
•Defined mission archetypes and designed individual missions.
•Designed and developed mission implementation and VO tools.
•Prototyped narrative features and del
ivery methods using UE5 blueprints.
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