Codenamed Project Astrid, this AAA open-world survival game is Splash Damage’s first original IP in this new era and is leveraging the experience and knowledge of both Sacriel and Shroud to create a game worthy of the genre and its fans.
I worked as a Technical Narrative Designer on Project Astrid from June '21 - June '23.
•Feature owner for missions.
•Defined mission archetypes and designed individual missions.
•Designed and developed mission implementation and VO tools.
•Prototyped narrative features and delivery methods using UE5 blueprints.
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