Maya to Unreal 4 FBX Exporter tool. Sets FBX settings, moves to origin, erases history and exports, with optional triangulation and custom file paths. Undoes afterwards to preseve user's scene. Download here.
Created to quickly and easily create boards of different shapes and sizes, with correct spacing and naming, for Summit, a digital board game.
Provides an easy to use GUI to help the animator select and control my Dr.Jelatinor Rig. Also allows user to control set driven key and IK/FK blending.
Used to transform meshes into a particular low poly style, allowing for time saving and uniformity between assets.