A 3D recreation of Floating World by Elora Pautrat.  
Shaders made in UE4's material graph system, with models and textures made in 3DS Max and Photoshop. 
Ocean Shader

• Gersner Wave based vertex shader for peaky wave movement
• Gradient map in pixel shader for easy to change colors
• Toon lighting
• Controllable foam placement based on surface normal 
Post Process Shader
• Outline using scene depth and UV offset
• Optional texture overlay
Gradient Shader

• Three part object space gradient
• Solid color fresnel effect
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