A 3D recreation of Floating World by Elora Pautrat.
Shaders made in UE4's material graph system, with models and textures made in 3DS Max and Photoshop.
Shaders made in UE4's material graph system, with models and textures made in 3DS Max and Photoshop.
Ocean Shader
• Gersner Wave based vertex shader for peaky wave movement
• Gradient map in pixel shader for easy to change colors
• Toon lighting
• Controllable foam placement based on surface normal
Post Process Shader
• Outline using scene depth and UV offset
• Optional texture overlay
Gradient Shader
• Three part object space gradient
• Solid color fresnel effect